Ten rounds. Thirty seconds each. Name any real place that fits the
prompt — the more obscure it is, the deeper your worm digs and the more
you score.
Obscurity is measured in monthly Wikipedia views — the Nile pulls
tens of thousands, so nobody digs deep on the Nile.
Wrong or unknown answers cost nothing — keep guessing.
No repeats within a run.
Stuck? Skip the round — it scores nothing, same as the clock
running out.
Same ten prompts for everyone today
Next dig in 00:00:00
A fresh draw, as often as you like
0 real places in the bank
Round 1 / 10Endless0 pts
30
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Name a country.
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Round by round · the rarest answer each prompt would have taken
Patch notes
Wormillion, the daily geography digging game
Wormillion is a free daily geography game with a twist: it doesn’t ask whether you know a place, it asks whether you know one nobody else does. Ten prompts, thirty seconds each. Name any real river, lake, mountain, desert, island, sea, country, capital or city that fits, and the more obscure your answer, the deeper your worm digs and the more you score. Everyone knows the Nile - nobody digs deep on the Nile.
There are 14,901 real places in the bank, every one with its own Wikipedia article, and a new dig every day. No account, no ads, nothing to install; it runs in any browser and fits a phone.
Today at Wormillion
Today’s dig#11Tuesday, 22 September 2026
Nobody has dug it yet - be the first. Next dig at midnight, your time.
Read the prompt. It names a category - Name a river - and, from round three on, usually a condition: Name a river with a T in it, Name a country in Southeast Asia, Name a lake smaller than 100 km².
Type a place and press Dig. Spelling is corrected, not punished, and the real spelling is shown.
If it fits, the worm digs. How far depends only on how obscure the place is within its category - 0% for the most-read article, 100% for the least. An answer scores between 75 and 1,500 points.
If it doesn’t fit, you’re told why - wrong category, outside the region, missing the letter - and you keep guessing. Wrong answers cost nothing but seconds.
Thirty seconds, then the next round. Stuck? Skip. Ten rounds make a dig; your depth and score are the sum of them.
Every accepted answer lands in a tier, and the share grid after a daily shows one square per round. Here they are with real rivers from the bank - the same scale applies in every category.
Share square
Tier
Obscurity
A real river
Views / month
Points
💀
0%
the most-read of all
Danube
81,123
75
🟫
Household name
under 25%
Mississippi
56,892
90
🟧
Well known
25–50%
Yukon
7,549
284
🟨
Off the map
50–70%
Ardeche
731
620
🟩
Deep cut
70–85%
Adaja
91
985
⭐
One in Wormillion
85–99%
Dago Creek
27
1,425
💎
100%
the least-read of all
Mecaya
7
1,500
Obscurity is measured against the whole category, whatever the condition on the prompt: a river in Mesopotamia scores what it would on a plain river round.
How to actually dig deep
Reach for the second one you think of. The first name that comes to mind is the one that comes to everyone’s mind. The Ganges is a household name; one of its tributaries is a deep cut.
Treat a tight condition as a gift. A condition narrows what is accepted, never how it scores, so Name a river in Mesopotamia has two right answers and the rarer of them digs as deep as it would on any river round.
Small countries hide rare capitals. A capital scores on its own fame, not its country’s. The capital of a country nobody visits is usually one in Wormillion.
On a letter rule, the name is the name. “Lake”, “Mount” and “River” don’t count as letters, but a country’s or city’s official name does: Mount Fuji has no T in it; the Solomon Islands have a D.
Guess early, guess often. A wrong answer costs nothing, and the game’s hint tells you exactly what was wrong. Thirty seconds is longer than it feels if you’re typing, and shorter if you’re thinking.
Why a huge place can score nothing
Wormillion doesn’t measure size. It measures how many people look a place up, because that is what “obscure” actually means. The Caspian Sea is the largest lake on earth and one of the most-read; a mid-sized lake in the African rift that almost nobody visits the page for pays out far more. Vatican City is the smallest country in the world by every measure and one of the most famous, so it scores like the famous place it is. Every place in the bank carries the median of sixty days of Wikipedia views, on a logarithmic scale within its category - which is why the difference between the tenth-most-read river and the hundredth is worth more than the difference between the first and the tenth.
Every prompt that can appear
Nine categories. Each dig draws every category once and one of them twice; the first two rounds are always plain, and from then on about seven of the ten carry a condition. Here is each category with the plain prompt, a few of the conditions it can draw, and three real answers at three depths.
Countries · 197 in the bank
The plain prompt: Name a country. - after the two opening rounds it usually carries a condition: a region, a theme (landlocked, coastal, island nation…), a flag colour, a population threshold, or a letter rule.
The plain prompt: Name a capital city. - after the two opening rounds it usually carries a condition: a region, a theme (on the coast, not the largest city, US state capitals), the country’s flag or population, or a letter rule.
The plain prompt: Name a city that isn't a national capital. - after the two opening rounds it usually carries a condition: a region, the country’s flag, a population threshold, a theme (largest city of its country), or a letter rule.
The plain prompt: Name a river. - after the two opening rounds it usually carries a condition: a theme (Mesopotamia, the Amazon basin, Europe…), a length threshold, or a letter rule.
The plain prompt: Name a lake. - after the two opening rounds it usually carries a condition: a theme (the Great Lakes, the Rift Valley, Scandinavia…), an area threshold, or a letter rule.
The plain prompt: Name a mountain. - after the two opening rounds it usually carries a condition: a range or theme (the Alps, the Andes, the Himalayas, volcanoes…), an elevation threshold, or a letter rule.
The plain prompt: Name an island. - after the two opening rounds it usually carries a condition: an ocean, a theme (Greece, Japan, Indonesia…), an area threshold, or a letter rule.
The plain prompt: Name a sea or ocean. - after the two opening rounds it usually carries a condition: an ocean, a theme (the Americas, Asia, the Antarctic…), an area threshold, or a letter rule.
Wormillion is a free daily geography game played in the browser. Ten prompts, thirty seconds each: name a real river, lake, mountain, desert, island, sea, country, capital or city that fits. The more obscure your answer - measured by how few people read its Wikipedia article - the deeper your worm digs and the more you score. No account, no ads, nothing to install.
Is there a new Wormillion every day?
Yes. Today’s dig is the same ten prompts for everyone, turning over at midnight on your own clock, and you get one go at it. When you want more, Endless mode draws a fresh set of prompts as often as you like; only the daily is shared and compared.
How does Wormillion decide how obscure a place is?
By its monthly English-Wikipedia pageviews: the median of sixty days of daily counts, scaled to a month, so a news spike can’t make a place look famous for good. Within each category the most-read article is 0% obscure and the least-read is 100%, on a logarithmic scale. Size, population and length never enter into it.
Can I lose? Is there a time limit?
Each round is thirty seconds. A wrong, unknown or out-of-scope answer costs nothing but time - the game tells you why and you keep guessing. If the clock runs out or you skip, the round scores zero and digs nothing, and the next one starts. There are no lives and no game over.
Does spelling matter?
Not much. Misspellings are corrected, not rejected: “Kilimanjro” becomes Kilimanjaro and the real spelling is shown. Short names get no slack, and if two different places are equally close the answer is refused rather than guessed, so a typo can’t hand you a place you didn’t mean.
What is “One in Wormillion”?
The jackpot: an answer at 85% obscurity or more within its category. Every jackpot digs the same distance and pays 1,425 of a possible 1,500; only the single most obscure place in a category pays the full 1,500. The share grid marks a jackpot with a star and a 100% with a diamond.
Why did my answer score 0%?
Because it was the most looked-up place in its category - the Nile among rivers, say. It is a correct answer and the round moves on, but the dig is zero and the worm looks rotten for a while. That is the game’s way of saying: everyone knows that one.
Where do the places come from?
Every entry is a real place with its own English Wikipedia article, gathered country by country from Wikipedia’s lists and category trees and checked by hand. Nothing is invented. Every place in the bank is listed on the Places pages with the number that scores it.
Do I need an account? Does it cost anything?
No and no. Wormillion is free, has no ads and no sign-up. Your history, streak and best dive live in your browser. After a daily, the ten place names you answered are sent - with a random id, nothing personal - so the game can tell you how you did against everyone else that day.
How is Wormillion different from Wordle, Worldle or Globle?
Those games hide one answer and ask you to find it. Wormillion has thousands of right answers to every prompt and asks which one you know that other people don’t. There is nothing to spoil and no single solution: the same prompt rewards a different answer from every player, and the recap after a dig shows the rarest answer anyone gave.
Can I play Wormillion on my phone?
Yes - it is built for a phone first. Open wormillion.com in any browser; on iOS or Android you can add it to the home screen and it opens like an app.